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The abacus system of mental calculation is a system where users mentally visualize an abacus to carry out arithmetical calculations. [1] No physical abacus is used; only the answers are written down. Calculations can be made at great speed in this way.
The Euclidean algorithm is a relatively simple algorithm that allows someone to figure out what the greatest common divisor of two numbers is. The article already has a "worked example" showing all the steps with some example numbers. I made a version of that where you can put in your own numbers and step through the example step by step.
Rather, the word "abacus" was used at the time to refer to calculation in any form; the spelling "abbacus" with two "b"s was, and still is in Italy, used to refer to calculation using Hindu-Arabic numerals, which can avoid confusion. [3]
Two binary abacuses constructed by Robert C. Good Jr., made from two Chinese abacuses. The binary abacus is used to explain how computers manipulate numbers. [62] The abacus shows how numbers, letters, and signs can be stored in a binary system on a computer, or via ASCII. The device consists of a series of beads on parallel wires arranged in ...
A suanpan (top) and a soroban (bottom). The two abaci seen here are of standard size and have thirteen rods each. Another variant of soroban. The soroban is composed of an odd number of columns or rods, each having beads: one separate bead having a value of five, called go-dama (五玉, ごだま, "five-bead") and four beads each having a value of one, called ichi-dama (一玉, いちだま ...
The abacus: primitive but effective digital computer 1970 Feb: Nine new puzzles to solve 1970 Mar: Cyclic numbers and their properties 1970 Apr: Some mathematical curiosities embedded in the solar system: 1970 May: Of optical illusions, from figures that are undecidable to hot dogs that float 1970 Jun: Elegant triangle theorems not to be found ...
A mathematical problem is a problem that can be represented, analyzed, and possibly solved, with the methods of mathematics.This can be a real-world problem, such as computing the orbits of the planets in the solar system, or a problem of a more abstract nature, such as Hilbert's problems.
The Chisanbop system. When a finger is touching the table, it contributes its corresponding number to a total. Chisanbop or chisenbop (from Korean chi (ji) finger + sanpŏp (sanbeop) calculation [1] 지산법/指算法), sometimes called Fingermath, [2] is a finger counting method used to perform basic mathematical operations.