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  2. Monster Hunter Tri - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter_Tri

    Each weapon type has a unique style of play when used in the field; sword users need to build up consecutive attacks to increase a combo meter to inflict larger damage on their foes but must keep an eye on their blade's sharpness, while bowmen can perform weak but fast ranged attacks including applying special coatings to their arrows to ...

  3. Monster Hunter - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter

    The games feature a variety of different weapon classes, ranging from swords, hammers, and bows, with the most recent titles (Generations, World, and Rise) having a total of fourteen classes. [3] Each weapon class has a unique set of combat maneuvers and reflect a number of different play styles based on speed of attack, damage strength, range ...

  4. Monster Hunter 4 - Wikipedia

    en.wikipedia.org/wiki/Monster_Hunter_4

    The player's character is a fledgling Hunter, on the way to the port town of Val Habar via sandship as to become part of the Hunters's Guild. The ship is attacked by a giant Dah'ren Mohran, a sand dwelling Elder Dragon, and the Hunter is able to protect the ship long enough before the Guild's Ace Hunters arrive to drive the beast away.

  5. Probability of kill - Wikipedia

    en.wikipedia.org/wiki/Probability_of_kill

    For example, if a weapon is expected to hit a target nine times out of ten with a representative set of ten engagements, one could say that this weapon has a P hit of 0.9. If the chance of hits is nine out of ten, but the probability of a kill with a hit is 0.5, then the P k becomes 0.45 or 45%.

  6. Constantly computed impact point - Wikipedia

    en.wikipedia.org/wiki/Constantly_computed_impact...

    A Constantly Computed Impact Point (CCIP) is a calculation provided by a weapon's sighting system. It is a predicted point of impact found from the launch platform's movement, the target's movement, gravity, projectile launch velocity, projectile drag, and other factors that can be entered.

  7. Lanchester's laws - Wikipedia

    en.wikipedia.org/wiki/Lanchester's_laws

    First, Lanchester's original equations form a continuous time model, whereas the basic salvo equations form a discrete time model. In a gun battle, bullets or shells are typically fired in large quantities. Each round has a relatively low chance of hitting its target, and does a relatively small amount of damage.

  8. Antimatter weapon - Wikipedia

    en.wikipedia.org/wiki/Antimatter_weapon

    An antimatter weapon is a theoretically possible device using antimatter as a power source, a propellant, or an explosive for a weapon.Antimatter weapons are currently too costly and unreliable to be viable in warfare, as producing antimatter is enormously expensive (estimated at US$6 billion for every 100 nanograms), the quantities of antimatter generated are very small, and current ...

  9. Railgun - Wikipedia

    en.wikipedia.org/wiki/Railgun

    A railgun or rail gun, sometimes referred to as a rail cannon, is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high-velocity projectiles. The projectile normally does not contain explosives, instead relying on the projectile's high kinetic energy to inflict damage. [ 2 ]