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In computer engineering, instruction pipelining is a technique for implementing instruction-level parallelism within a single processor. Pipelining attempts to keep every part of the processor busy with some instruction by dividing incoming instructions into a series of sequential steps (the eponymous "pipeline") performed by different processor units with different parts of instructions ...
For example, both a 5 stage in-order pipeline and a large out of order CPU implement the same assembly language execution model. The execution model is the definition of the behavior, so all implementations, whether in-order or out-of-order or interpreted or JIT'd etc.. must all give the exact same result, and that result is defined by the ...
For one the data is understood to be in blocks, and a number of values can be loaded all at once. Instead of a series of instructions saying "retrieve this pixel, now retrieve the next pixel", a SIMD processor will have a single instruction that effectively says "retrieve n pixels" (where n is a number that varies from design to design).
C = A+B needs four instructions. 3-operand, allowing better reuse of data: [11] CISC — It becomes either a single instruction: add a,b,c. C = A+B needs one instruction. CISC — Or, on machines limited to two memory operands per instruction, move a,reg1; add reg1,b,c; C = A+B needs two instructions.
Cycle i + 2: instruction j + 3 from thread A and instructions m + 1 and m + 2 from thread C are all simultaneously issued. To distinguish the other types of multithreading from SMT, the term " temporal multithreading " is used to denote when instructions from only one thread can be issued at a time.
The reactor software design pattern is an event handling strategy that can respond to many potential service requests concurrently.The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler.
An instruction set simulator (ISS) is a simulation model, usually coded in a high-level programming language, which mimics the behavior of a mainframe or microprocessor by "reading" instructions and maintaining internal variables which represent the processor's registers. Instruction simulation is a methodology employed for one of several ...
An exception is when a processor is designed to use a particular bytecode directly as its machine code, such as is the case with Java processors. Machine code and assembly code are sometimes called native code when referring to platform-dependent parts of language features or libraries. [16]