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In video projection terminology, throw is the distance between a video projector lens and the screen on which it shines. It is given as a ratio (called throw ratio), which describes the relationship between the distance to the screen and the width of the screen (assuming the image is to fill the screen fully).
The "optimal viewing distance" [5] is based on the limits of the human eye, i.e. its angle of resolution. This is its ability to distinguish between two pixels. For normal visual acuity (6/6 vision), this angle is 1 arcmin. To obtain a fixed distance for a given resolution, it must be expressed in picture heights (H). [5]
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
A projector's throw ratio is used when installing projectors to control the size of the projected display. [1] For example, if the throw ratio is 2:1 and the projector is fourteen feet away from the screen, then the display width will be seven feet.
Overhead projectors normally include a manual focusing mechanism which raises and lowers the position of the focusing lens (including the folding mirror) in order to adjust the object distance (optical distance between the slide and the lens) to focus at the chosen image distance (distance to the projection screen) given the fixed focal length ...
For some slide projectors, the projection lens is removable and may be swapped with alternative lens(es) to change the brightness or focal length(s), which may affect potential size of the image or the distance from the screen required for a certain projected image size, respectively. [5]: 3 [6]
A projector in a standard form factor: The PG-D2870 projector from Sharp, which uses Digital Light Processing technology An image from a video projector in a home cinema. A video projector is an image projector that receives a video signal and projects the corresponding image onto a projection screen using a lens system.
DLP technology is used in DLP front projectors (standalone projection units for classrooms and business primarily), DLP rear projection television sets, and digital signs. It was also used in about 85% of digital cinema projection as of around 2011, and in additive manufacturing as a light source in some printers to cure resins into solid 3D ...