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It doesn't have a checkmate entry - it says see Endgame. Under Endgame is a section on checkmate, and it discusses checkmate with a bishop and knight (§4.4), with a queen (§4.1), with a rook (§4.2), with two bishops (§4.3), and with two knights versus a pawn (§5). The middle three are covered in detail in this article.
The bishop and knight mate is one of the four basic checkmates and occurs when the king works together with a bishop and knight to force the opponent king to the corner of the board. The bishop and knight endgame can be difficult to master: some positions may require up to 34 moves of perfect play before checkmate can be delivered.
The players, referred to generically as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. White moves first, followed by Black; then moves alternate. The object of the game is to checkmate (threaten with inescapable capture) the
There are also positions in which a king and a knight can checkmate a king and a bishop, knight, or rook; or a king and a bishop can checkmate a king with a bishop on the other color of squares or with a knight, but the checkmate cannot be forced if there is no other material on the board (see the diagrams for some examples). [53]
A method for checkmate applicable when the lone king is in the corner of the opposite color from the bishop (the "wrong" corner, where checkmate cannot be forced), was given by François-André Danican Philidor in the 1777 update [5] to his famous 1749 treatise, L'Analyse des Échecs. [6]
Sections 1 and 2 could simply be removed - an encyclopedia article shouldn't be teaching proper piece coordination. This is almost like saying "develop knights before bishops" and "castle early". Avoid the terms "active" and "passive defense" in section 3, since it's not established terminology.
Boden's Mate is a checkmating pattern in chess characterized by bishops on two criss-crossing diagonals (for example, bishops on a6 and f4 delivering mate to a king on c8), with possible flight squares for the king being occupied by friendly pieces or under attack by enemy pieces.
A bishop pawn may also draw, but for a different reason (a different stalemate position). 1. Qb6+ Ka1! 2. Qd4+ Kb1 3. Qb4+ Ka1 4. Qc3+ Kb1 5. Qb3+ Ka1! and White cannot capture the pawn because stalemate would result. [15] The rule is that White wins if their king is close enough to reach b3 or d2 in one move, because it can assist in checkmate ...