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Fool's mate was named and described in The Royal Game of Chess-Play, a 1656 text by Francis Beale that adapted the work of the early chess writer Gioachino Greco. [2]Prior to the mid-19th century, there was not a prevailing convention as to whether White or Black moved first; according to Beale, the matter was to be decided in some prior contest or decision of the players' choice. [3]
A variant first described by Claude Shannon provides an argument about the game-theoretic value of chess: he proposes allowing the move of “pass”. In this variant, it is provable with a strategy stealing argument that the first player has at least a draw thus: if the first player has a winning move in the initial position, let him play it, else pass.
Staunton style chess pieces. Left to right: king, rook, queen, pawn, knight, bishop. The rules of chess (also known as the laws of chess) govern the play of the game of chess. Chess is a two-player abstract strategy board game. Each player controls sixteen pieces of six types on a chessboard. Each type of piece moves in a distinct way.
The moves of ordinary chess pieces only permit a maximum of two pieces giving check at once, but in some variants, triple checks and higher may be possible. For example, in the winning position shown to the left, after Black plays 1...d5 to remove the check from the bishop on c4, White plays 2.exd6 e.p.+++++.
If the side with the pawn can reach this type of position, they can forcibly win the game. Most rook and pawn versus rook endgames reach either the Lucena position (with the King of the stronger side in front of the pawn) or the Philidor position (with the defending King in front of the pawn) if played accurately. [2]
Handicaps (or "odds") in chess are handicapping variants which enable a weaker player to have a chance of winning against a stronger one. There are a variety of such handicaps, such as material odds (the stronger player surrenders a certain piece or pieces), extra moves (the weaker player has an agreed number of moves at the beginning of the game), extra time on the chess clock, and special ...
Three knights and a king can force checkmate against a lone king within twenty moves (assuming that the lone king cannot quickly win a knight). [57] These situations are generally only seen in chess problems , since at least one of the knights must be a promoted piece , and there is rarely a reason to promote a pawn to a piece other than a ...
Discovered attacks—especially checks—can win material when the moving piece captures an opposing piece nominally protected by another opposing piece. If the opponent deals with the discovered attack (obligatory if it is a check), the attacking player will have time to return the moving piece out of harm's way.
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