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  2. Collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Collaborative_learning

    Collaborative learning is a situation in which two or more people learn or attempt to learn something together. [1] Unlike individual learning, people engaged in collaborative learning capitalize on one another's resources and skills (asking one another for information, evaluating one another's ideas, monitoring one another's work, etc.).

  3. Computer-supported collaborative learning - Wikipedia

    en.wikipedia.org/wiki/Computer-supported...

    Computer-supported collaborative learning (CSCL) is a pedagogical approach wherein learning takes place via social interaction using a computer or through the Internet. This kind of learning is characterized by the sharing and construction of knowledge among participants using technology as their primary means of communication or as a common resource. [1]

  4. Cooperative learning - Wikipedia

    en.wikipedia.org/wiki/Cooperative_learning

    Cooperative learning is an educational approach which aims to organize classroom activities into academic and social learning experiences. [1] There is much more to cooperative learning than merely arranging students into groups, and it has been described as "structuring positive interdependence."

  5. Alternate reality game - Wikipedia

    en.wikipedia.org/wiki/Alternate_reality_game

    Notably, in the classroom, ARGs can be effective tools for providing exigence on given topics and yield a collaborative and experiential learning environment. [6] By the same token, weaknesses of classroom learning through ARGs include the need for a flexible narrative conducive to collaborative learning in large groups and a sophisticated web ...

  6. Wikipedia : WikiProject Role-playing games

    en.wikipedia.org/wiki/Wikipedia:WikiProject_Role...

    This article is within the scope of WikiProject Role-playing games, a collaborative effort to improve the coverage of role-playing games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks.

  7. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  8. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  9. Legitimate peripheral participation - Wikipedia

    en.wikipedia.org/wiki/Legitimate_peripheral...

    For example, O'Donovan and Kirk suggest that young people's participation in sport can be compared to a Community of Practice related to physical education. [ 3 ] In his later work on communities of practice, Wenger [ 4 ] abandoned the concept of legitimate peripheral participation and introduced the idea of a duality instead; however, the term ...

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