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OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
Nintendo Game & Watch image file 4E 45 53: NES: 0 nes Nintendo Entertainment System image file A0 32 41 A0 A0 A0: 2A: 0x165A4 d64 Commodore 64 1541 disk image (D64 format) 47 53 52 2D 31 35 34 31: GCR-1541: 0 g64 Commodore 64 1541 disk image (G64 format) A0 33 44 A0 A0: 3D: 0x61819 d81 Commodore 64 1581 disk image (D81 format)
Java OpenGL (JOGL) is a wrapper library that allows OpenGL to be used in the Java programming language. [ 1 ] [ 2 ] It was originally developed by Kenneth Bradley Russell and Christopher John Kline, and was further developed by the Game Technology Group at Sun Microsystems .
Rufus was originally designed [5] as a modern open source replacement for the HP USB Disk Storage Format Tool for Windows, [6] which was primarily used to create DOS bootable USB flash drives. The first official release of Rufus, version 1.0.3 (earlier versions were internal/alpha only [ 7 ] ), was released on December 4, 2011, with originally ...
Integrated FFmpeg support for displaying video file content in 3D applications. PLY file format support; Features in version 2.8.4: [9] VS2010 build support; Features in version 3.0.0: [10] OpenGL ES 1.1, and OpenGL ES 2.0 support; OpenGL 3.x and 4.x support along with associated OpenGL extensions; Support for Android on tablets and phones
This is a list of free and open-source software (FOSS) packages, computer software licensed under free software licenses and open-source licenses.Software that fits the Free Software Definition may be more appropriately called free software; the GNU project in particular objects to their works being referred to as open-source. [1]
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
EGL is an interface between Khronos rendering APIs (such as OpenGL, OpenGL ES or OpenVG) and the underlying native platform windowing system.EGL handles graphics context management, surface/buffer binding, rendering synchronization, and enables "high-performance, accelerated, mixed-mode 2D and 3D rendering using other Khronos APIs."