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Can accept some of Socket 478 CPU with an adapter Socket 495: 2000 Intel Celeron Intel Pentium III: Notebook PGA: 495 1.27 [3] 66–133 MHz Socket 603: 2001 Intel Xeon: Server PGA: 603 1.27 [4] 100–133 MHz 400–533 MT/s Socket 478/ Socket N: 2001 Intel Pentium 4 Intel Celeron Intel Pentium 4 EE Intel Pentium 4 M: Desktop PGA: 478 1.27 [5 ...
The following list of PC games contains an alphabetized and segmented table of video games that are playable on the PC, but not necessarily exclusively on the PC. It includes games for multiple PC operating systems, such as Windows, Linux, DOS, Unix and OS X. This list does not include games that can only be played on PC by use of an emulator.
The 1970s saw the development of some of the earliest video games, chiefly in the arcade game industry, but also several for the earliest video game consoles and personal computers. Notable games released in the 1970s included Computer Space , The Oregon Trail , Pong , Maze , Tank , Colossal Cave Adventure , Death Race , Sea Wolf , Breakout ...
These games were distributed on 5 + 1 ⁄ 4" or, later, 3 + 1 ⁄ 2", floppy disks that booted directly, meaning once they were inserted in the drive and the computer was turned on, a minimal, custom operating system on the diskette took over. This was used as a form of copy protection [citation needed] until it
Download QR code; Print/export ... Download as PDF; Printable version; In other projects ... This category covers CPU sockets and slots found on motherboards ...
Talk: List of Intel CPU slots and sockets. ... Download QR code; Print/export Download as PDF; Printable version The ...
Classic Video Games. The 1970s ushered in the golden age of video gaming, with several iconic consoles and games that have become highly sought-after by both gamers and collectors. The Atari video ...
At the beginning of the 1970s, video games existed almost entirely as novelties passed around by programmers and technicians with access to computers, primarily at research institutions and large companies. 1970 marked a crucial year in the transition of electronic games from academic to mainstream, with developments in chess artificial intelligence and in the concept of commercialized video ...