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A screenshot of the GTK+ 2 color picker. A screenshot of the Qt color picker. GIMP color picker.. A color picker (also color chooser or color tool) is a graphical user interface widget, usually found within graphics software or online, used to select colors and, in some cases, to create color schemes (the color picker might be more sophisticated than the palette included with the program).
LightGBM, short for Light Gradient-Boosting Machine, is a free and open-source distributed gradient-boosting framework for machine learning, originally developed by Microsoft. [ 4 ] [ 5 ] It is based on decision tree algorithms and used for ranking , classification and other machine learning tasks.
A linear, or axial, color gradient. In color science, a color gradient (also known as a color ramp or a color progression) specifies a range of position-dependent colors, usually used to fill a region. In assigning colors to a set of values, a gradient is a continuous colormap, a type of color scheme.
Displays the specified text using multiple colors which gradually phases from one color to another. Template parameters [Edit template data] Parameter Description Type Status Font color 1 1 First font color Suggested values #000000 Line optional Font color 2 2 Second font color Suggested values #000000 Line optional Font color 3 3 Third font color Suggested values #000000 Line optional Font ...
PhotoLine is a general purpose bitmap and vector graphics editor developed and published by Computerinsel GmbH for Windows, macOS, and Linux/Wine.It was originally created in 1995 by Gerhard Huber and Martin Huber.
The BBC Micro could utilize the Teletext 7-bit character set, which had 128 box-drawing characters, whose code points were shared with the regular alphanumeric and punctuation characters. Control characters were used to switch between regular text and box drawing.
IPOPT, short for "Interior Point OPTimizer, pronounced I-P-Opt", is a software library for large scale nonlinear optimization of continuous systems.. It is written in C++ (after migrating from Fortran and C) and is released under the EPL (formerly CPL).
Mipmapping is a standard technique used to save some of the filtering work needed during texture minification. [2] It is also highly beneficial for cache coherency - without it the memory access pattern during sampling from distant textures will exhibit extremely poor locality, adversely affecting performance even if no filtering is performed.