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  2. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    1 high-speed parallel port up to 81 MB/s (reserved for the Game Boy Player) Analog AV Out NTSC models: S-Video, composite; PAL models: RGBS , composite; Stereophonic analog audio output; Digital AV Out (DOL-001 model only) Interlaced or progressive scan YC B C R synthesized to YP B P R using in-cable custom Macronix DAC. RCA (NTSC-U), D ...

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The resolution of 960H depends on whether the equipment is PAL or NTSC based: 960H represents 960 x 576 (PAL) or 960 x 480 (NTSC) pixels. [29] 960H represents an increase in pixels of some 30% over standard D1 resolution, which is 720 x 576 pixels (PAL), or 720 x 480 pixels (NTSC). The increased resolution over D1 comes as a result of a longer ...

  4. Resolution (chromatography) - Wikipedia

    en.wikipedia.org/wiki/Resolution_(chromatography)

    Chromatographic peak resolution is given by = + where t R is the retention time and w b is the peak width at baseline. The bigger the time-difference and/or the smaller the bandwidths, the better the resolution of the compounds. Here compound 1 elutes before compound 2.

  5. Pixel density - Wikipedia

    en.wikipedia.org/wiki/Pixel_density

    The apparent PPI of a monitor depends upon the screen resolution (that is, the number of pixels) and the size of the screen in use; a monitor in 800×600 mode has a lower PPI than does the same monitor in a 1024×768 or 1280×960 mode.

  6. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    This is generally the native resolution—with, therefore, square pixels—of standard 17" and 19" LCD monitors. It was often a recommended resolution for 17" and 19" CRTs also, though as they were usually produced in a 4:3 aspect ratio, it either gave non-square pixels or required adjustment to show small vertical borders at each side of the ...

  7. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  8. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Cloud gaming is a type of online gaming where the entire game is hosted on a game server in a data center, and the user is only running a thin client locally that forwards game controller actions upstream to the game server. The game server then renders the next frame of the game video which is compressed using low-lag video compression and is ...

  9. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    Image scaling can be interpreted as a form of image resampling or image reconstruction from the view of the Nyquist sampling theorem.According to the theorem, downsampling to a smaller image from a higher-resolution original can only be carried out after applying a suitable 2D anti-aliasing filter to prevent aliasing artifacts.