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A remastered version of the original album, Xenogears Original Soundtrack Revival Disc -the first and the last-(2018), was released by Square Enix along with a pair of concerts. The composer, along with Joanne Hogg, reprised their roles for the soundtrack to Xenogears's spiritual prequel Xenosaga Episode I: Der Wille zur Macht in 2002.
Myth: The Xenogears Orchestral Album is an arranged soundtrack to Square Enix's role-playing video game Xenogears. It is the third soundtrack to the game, after Xenogears Original Soundtrack and Creid , another arranged album, both released in 1998.
Xenogears [a] is a 1998 role-playing video game developed and published by Square for the PlayStation video game console. It is the debut entry in the larger Xeno franchise. The gameplay of Xenogears revolves around navigating 3D environments both on-foot and using humanoid mecha dubbed "Gears". Combat is governed by a version of the turn-based ...
Creid (Irish pronunciation:; meaning "Believe") is the arranged soundtrack to Square's role-playing video game Xenogears.It was written by the game's composer Yasunori Mitsuda and performed by a musical ensemble dubbed Millennial Fair.
LP limited to 1000 copies (250 on orange translucent with red swirl and 750 on purple marble). [84] 2016 Mother 2 Mother 2: Ship to Shore PhonoCo. 2xLP available in 5 editions - Classic Black, Red/Black swirl, Hot Pink, Blue/Yellow split, and Mach Pizza Variant. Housed in a gatefold jacket with a traditional Japanese OBI strip. [14] [85] 2016
Xenogears, Xenosaga, and Xenoblade series make extensive use of various religious and philosophical themes. Xenogears incorporated concepts from the works of Friedrich Nietzsche, Sigmund Freud and Carl Jung. A particular reference is protagonist Fei, whose personality is split into multiple parts, one of which is a violent persona known as "Id".
Yasunori Mitsuda (光田 康典, Mitsuda Yasunori, born January 21, 1972) is a Japanese composer and musician.He is best known for his work in video games, primarily for the Chrono, Xeno, Shadow Hearts, and Inazuma Eleven franchises, among various others.
Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
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