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  2. PlayStation technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_technical...

    One arithmetic/logic unit (ALU) One shifter; CPU cache RAM: 4 ... Some games (like "Music 2000") can use Memory Cards as main RAM, to store data for real time ...

  3. Arithmetic logic unit - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_logic_unit

    In computing, an arithmetic logic unit (ALU) is a combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. [ 1 ] [ 2 ] This is in contrast to a floating-point unit (FPU), which operates on floating point numbers.

  4. 256-bit computing - Wikipedia

    en.wikipedia.org/wiki/256-bit_computing

    Also, 256-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. There are currently no mainstream general-purpose processors built to operate on 256-bit integers or addresses, though a number of processors do operate on 256-bit data

  5. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The central processing unit (CPU) consists of two x86-64 quad-core modules for a total of eight cores, [43] which are based on the Jaguar CPU architecture from AMD. [28] Each core has 32 kB L1 instruction and data caches, with one shared 2 MB L2 cache per four-core module. [44] The CPU's base clock speed is said [citation needed] to be 1.6 GHz.

  6. 64-bit computing - Wikipedia

    en.wikipedia.org/wiki/64-bit_computing

    64-bit architectures are more optimized for running video games, as they can use utilize more RAM than 32-bit architectures and run more intensive games with more frames per second. [ 39 ] The main disadvantage of 64-bit architectures is that, relative to 32-bit architectures, the same data occupies more space in memory (due to longer pointers ...

  7. 128-bit computing - Wikipedia

    en.wikipedia.org/wiki/128-bit_computing

    Also, 128-bit central processing unit (CPU) and arithmetic logic unit (ALU) architectures are those that are based on registers, address buses, or data buses of that size. General home computing and gaming utility emerged at 8-bit word sizes, as 2 8 =256 words, a natural unit of data, became possible.

  8. GameCube technical specifications - Wikipedia

    en.wikipedia.org/wiki/GameCube_technical...

    CPU can read/write blocks from RAM to ARAM through DMA; ARAM can be used for miscellaneous low-bandwidth purposes; Stereo output (may contain 5.1-channel surround via Dolby Pro Logic II) [5] [11] Video modes 640×480 interlaced @ 60 Hz; 640×480 progressive scan @ 60 Hz (mostly NTSC games only) [failed verification]

  9. Instruction set architecture - Wikipedia

    en.wikipedia.org/wiki/Instruction_set_architecture

    In computer science, an instruction set architecture (ISA) is an abstract model that generally defines how software controls the CPU in a computer or a family of computers. [1] A device or program that executes instructions described by that ISA, such as a central processing unit (CPU), is called an implementation of that ISA.