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  2. Comparison of programming languages - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_programming...

    The Computer Language Benchmarks Game site warns against over-generalizing from benchmark data, but contains a large number of micro-benchmarks of reader-contributed code snippets, with an interface that generates various charts and tables comparing specific programming languages and types of tests. [56]

  3. The Computer Language Benchmarks Game - Wikipedia

    en.wikipedia.org/wiki/The_Computer_Language...

    The Computer Language Benchmarks Game (formerly called The Great Computer Language Shootout) is a free software project for comparing how a given subset of simple algorithms can be implemented in various popular programming languages. The project consists of: A set of very simple algorithmic problems

  4. List of programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_programming_languages

    This is an index to notable programming languages, in current or historical use. Dialects of BASIC, esoteric programming languages, and markup languages are not included. A programming language does not need to be imperative or Turing-complete, but must be executable and so does not include markup languages such as HTML or XML, but does include domain-specific languages such as SQL and its ...

  5. Richard P. Gabriel - Wikipedia

    en.wikipedia.org/wiki/Richard_P._Gabriel

    Richard P. Gabriel (born 1949) is an American computer scientist known for his work in computing related to the programming language Lisp, and especially Common Lisp.His best known work was a 1990 essay "Lisp: Good News, Bad News, How to Win Big", which introduced the phrase Worse is Better, [1] and his set of benchmarks for Lisp, termed Gabriel Benchmarks, published in 1985 as Performance and ...

  6. Video recorder scheduling code - Wikipedia

    en.wikipedia.org/wiki/Video_recorder_scheduling_code

    The central concept of the system is a unique number, a PlusCode, assigned to each programme, and published in television listings in newspapers and magazines (such as TV Guide). To record a programme, the code number is taken from the newspaper and input into the video recorder, which would then record on the correct channel at the correct time.

  7. Byte Sieve - Wikipedia

    en.wikipedia.org/wiki/Byte_Sieve

    Although intended to compare the performance of different languages on the same computers, it quickly became a widely used machine benchmark. The Sieve was one of the more popular benchmarks of the home computer era, another being the Creative Computing Benchmark of 1983, and the Rugg/Feldman benchmarks , mostly seen in the UK in this era.

  8. POPLmark challenge - Wikipedia

    en.wikipedia.org/wiki/POPLmark_challenge

    In programming language theory, the POPLmark challenge (from "Principles of Programming Languages benchmark", formerly Mechanized Metatheory for the Masses!) (Aydemir, 2005) is a set of benchmarks designed to evaluate the state of automated reasoning (or mechanization) in the metatheory of programming languages, and to stimulate discussion and collaboration among a diverse cross section of the ...

  9. SPECfp - Wikipedia

    en.wikipedia.org/wiki/SPECfp

    The benchmark applications are programs that perform a strict set of operation that simulate real time situations, such as physical simulations, 3D graphics, and image processing. These applications are written in different programming languages, C, C++ and Fortran. Many SPECfp benchmark applications are derived from applications that are ...