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  2. Rodrigues' rotation formula - Wikipedia

    en.wikipedia.org/wiki/Rodrigues'_rotation_formula

    In the theory of three-dimensional rotation, Rodrigues' rotation formula, named after Olinde Rodrigues, is an efficient algorithm for rotating a vector in space, given an axis and angle of rotation. By extension, this can be used to transform all three basis vectors to compute a rotation matrix in SO(3) , the group of all rotation matrices ...

  3. Array programming - Wikipedia

    en.wikipedia.org/wiki/Array_programming

    Function rank is an important concept to array programming languages in general, by analogy to tensor rank in mathematics: functions that operate on data may be classified by the number of dimensions they act on. Ordinary multiplication, for example, is a scalar ranked function because it operates on zero-dimensional data (individual numbers).

  4. Minimum bounding box algorithms - Wikipedia

    en.wikipedia.org/wiki/Minimum_bounding_box...

    O'Rourke's approach uses a 3-dimensional rotating calipers technique, and is based on lemmas characterizing the minimum enclosing box: There must exist two neighbouring faces of the smallest-volume enclosing box which both contain an edge of the convex hull of the point set.

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Most rotation matrices fit this description, and for them it can be shown that (Q − I)(Q + I) −1 is a skew-symmetric matrix, A. Thus A T = − A ; and since the diagonal is necessarily zero, and since the upper triangle determines the lower one, A contains ⁠ 1 / 2 ⁠ n ( n − 1) independent numbers.

  6. MATLAB - Wikipedia

    en.wikipedia.org/wiki/MATLAB

    MATLAB (an abbreviation of "MATrix LABoratory" [18]) is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks.MATLAB allows matrix manipulations, plotting of functions and data, implementation of algorithms, creation of user interfaces, and interfacing with programs written in other languages.

  7. Affine transformation - Wikipedia

    en.wikipedia.org/wiki/Affine_transformation

    Let X be an affine space over a field k, and V be its associated vector space. An affine transformation is a bijection f from X onto itself that is an affine map; this means that a linear map g from V to V is well defined by the equation () = (); here, as usual, the subtraction of two points denotes the free vector from the second point to the first one, and "well-defined" means that ...

  8. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  9. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.