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Adaptive music is music which changes in response to real-time events or user interactions, found most commonly in video games. [1] It may change in volume, arrangement, tempo, and more. Adaptive music is a staple within the role-playing game genre, often being used to change the tone and intensity of music when the player enters and leaves ...
Background music (British English: piped music) is a mode of musical performance in which the music is not intended to be a primary focus of potential listeners, but its content, character, and volume level are deliberately chosen to affect behavioral and emotional responses in humans such as concentration, relaxation, distraction, and excitement.
Ambient music is a genre of music that emphasizes tone and atmosphere over traditional musical structure or rhythm. It is often "peaceful" sounding and lacks composition, beat, and/or structured melody. [5] It uses textural layers of sound that can reward both passive and active listening [6] and encourage a sense of calm or contemplation.
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A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media.
The use of effects in the reproduction of 2010-era pop music is often in an attempt to mimic the sound of the studio version of the artist's music in a live concert setting. For example, an audio engineer may use an Auto Tune effect to produce unusual vocal sound effects that a singer used on their recordings.
Plays were performed in medieval times in a form of theatre called Commedia dell'arte, which used music and sound effects to enhance performances. The use of music and sound in the Elizabethan Theatre followed, in which music and sound effects were produced off-stage using devices such as bells, whistles, and horns. Cues would be written in the ...
Dialog, music and sound effects, called "D-M-E", are brought to the final mix as separate stems. Using stem mixing, the dialog can easily be replaced by a foreign-language version, the effects can easily be adapted to different mono, stereo and surround systems, and the music can be changed to fit the desired emotional response.