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  2. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    A tick can be any measurement of real time. Players are allocated a certain number of turns per tick, which are refreshed at the beginning of each new tick. Tick-based games differ from other turn-based games in that ticks always occur after the same amount of time has expired.

  3. List of unusual units of measurement - Wikipedia

    en.wikipedia.org/wiki/List_of_unusual_units_of...

    [99] [100] The word "tick" is also used to describe steps of processing in apps and video games, for example, Minecraft servers process the simulation at a rate of 20 ticks per second, [101] [better source needed] while other games commonly use tickrates of 30, 60, 64, or 128 ticks per second.

  4. Speedrunning - Wikipedia

    en.wikipedia.org/wiki/Speedrunning

    Speedrun of a SuperTux level. Speedrunning is the act of playing a video game, or section of a video game, with the goal of completing it as fast as possible.Speedrunning often involves following planned routes, which may incorporate sequence breaking and exploit glitches that allow sections to be skipped or completed more quickly than intended.

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  6. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The main purpose of server-side lag compensation is instead to provide accurate effects of client actions. This is important because by the time a player's command has arrived time will have moved on, and the world will no longer be in the state that the player saw when issuing their command. [11]

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect An action that must be performed within a single frame for perfect execution. free look 1. To be able to look around the map freely, usually limited by typical mechanics of the game such as the boundaries of the game world. This is ...

  8. Mitsubishi A6M Zero - Wikipedia

    en.wikipedia.org/wiki/Mitsubishi_A6M_Zero

    By 1944, the A6M had fallen behind Allied fighters in durability and speed and was regarded as outdated. However, as design delays and production difficulties hampered the introduction of newer Japanese aircraft models, the Zero continued to serve in a front-line role until the end of the war in the Pacific .

  9. Engine order telegraph - Wikipedia

    en.wikipedia.org/wiki/Engine_order_telegraph

    An engine order telegraph or E.O.T., also referred to as a Chadburn, [1] is a communications device used on a ship (or submarine) for the pilot on the bridge to order engineers in the engine room to power the vessel at a certain desired speed.