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  2. Special effect - Wikipedia

    en.wikipedia.org/wiki/Special_effect

    It is sometimes abbreviated as SFX, but this may also refer to sound effects. Special effects are traditionally divided into the categories of mechanical effects and optical effects . With the emergence of digital filmmaking a distinction between special effects and visual effects has grown, with the latter referring to digital post-production ...

  3. List of media notable for being in development hell - Wikipedia

    en.wikipedia.org/wiki/List_of_media_notable_for...

    Avatar: The Way of Water: The film was first announced in 2010, aiming for a release by 2014. The timeline was pushed back a total of 8 times, due to director James Cameron being occupied with other projects, the VFX (visual effects) team working on creating underwater motion capture, and the COVID-19 pandemic affecting production. However, the ...

  4. Stock sound effect - Wikipedia

    en.wikipedia.org/wiki/Stock_sound_effect

    Sound effects were originally added to productions by creating the sounds needed in real-time. Various devices and props were utilized to approximate the actual sounds, including coconut shells for horse hooves, and a sheet of metal for thunder. With the advent of radio and specifically radio dramas, the role of sound effects became more important.

  5. Previsualization - Wikipedia

    en.wikipedia.org/wiki/Previsualization

    The Clear and Present Danger sequence was unique at the time in that it included both long dramatic passages between virtual actors in addition to action shots in a complete presentation of all aspects of a key scene from the movie. It also signaled the beginning of previsualization as a new category of production apart from the visual effects ...

  6. Since air is invisible, what would airbending look like in real life? Fans of “Avatar: The Last Airbender” have pondered that question since the announcement of a live-action version of the ...

  7. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  8. Computer-generated imagery - Wikipedia

    en.wikipedia.org/wiki/Computer-generated_imagery

    Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games.

  9. Visual effects - Wikipedia

    en.wikipedia.org/wiki/Visual_effects

    Visual effects (sometimes abbreviated as VFX) is the process by which imagery is created or manipulated outside the context of a live-action shot in filmmaking and video production. The integration of live-action footage and other live-action footage or CGI elements to create realistic imagery is called VFX.