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  2. Display motion blur - Wikipedia

    en.wikipedia.org/wiki/Display_motion_blur

    Many motion blur factors have existed for a long time in film and video (e.g. slow camera shutter speed). The emergence of digital video, and HDTV display technologies, introduced many additional factors that now contribute to motion blur. The following factors are generally the primary or secondary causes of perceived motion blur in video.

  3. Boris Continuum Complete - Wikipedia

    en.wikipedia.org/wiki/Boris_Continuum_Complete

    Boris Continuum Complete is a special effects plug-in package that works in conjunction with Adobe Creative Suite, including CS6, Avid editing and finishing systems such as Sony Vegas Pro, and Apple Final Cut Pro.

  4. Persistence of vision - Wikipedia

    en.wikipedia.org/wiki/Persistence_of_vision

    Impressions of several natural phenomena and the principles of some optical toys have been attributed to persistence of vision. In 1768, Patrick D'Arcy recognised the effect in "the luminous ring that we see by turning a torch quickly, the fire wheels in the fireworks, the flattened spindle shape we see in a vibrating cord, the continuous circle we see in a cogwheel that turns with speed". [8]

  5. Go motion - Wikipedia

    en.wikipedia.org/wiki/Go_motion

    Go motion is a variation of stop motion animation which incorporates motion blur into each frame involving motion. [1] It was co-developed by Industrial Light & Magic and Phil Tippett . Stop motion animation can create a distinctive and disorienting staccato effect because the animated object is perfectly sharp in every frame, since each frame ...

  6. Motion interpolation - Wikipedia

    en.wikipedia.org/wiki/Motion_interpolation

    Motion interpolation or motion-compensated frame interpolation (MCFI) is a form of video processing in which intermediate film, video or animation frames are generated between existing ones by means of interpolation, in an attempt to make animation more fluid, to compensate for display motion blur, and for fake slow motion effects.

  7. Image stabilization - Wikipedia

    en.wikipedia.org/wiki/Image_stabilization

    Image stabilization (IS) is a family of techniques that reduce blurring associated with the motion of a camera or other imaging device during exposure.. Generally, it compensates for pan and tilt (angular movement, equivalent to yaw and pitch) of the imaging device, though electronic image stabilization can also compensate for rotation about the optical axis (). [1]

  8. Temporal anti-aliasing - Wikipedia

    en.wikipedia.org/wiki/Temporal_anti-aliasing

    Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.

  9. Motion Blur - Wikipedia

    en.wikipedia.org/wiki/Motion_Blur

    Motion Blur or Motion Blur Game Studio (Turkish: Motion Blur Oyun Stüdyosu) is a computer game developer based in Ataşehir, Istanbul, Turkey. It was founded in 2004. It was founded in 2004. Kabus 22 on sale worldwide has produced the first Turkish game, [ 1 ] [ 2 ] In 2013, it changed its title and became Motion Blur.