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A limited edition (1,000 copies) of Paranoia: Troubleshooters, featuring a black cover and including a CD-ROM with interviews of Paranoia authors, a selection of Paranoia sound effects, a Paranoia screensaver for Microsoft Windows, and PDF versions of most supplements published for the previous edition (Paranoia XP). Paranoia: High Programmers
Paranoia is a humorous role-playing game set in a dystopian future along the lines of Nineteen Eighty-Four, Brave New World, Logan's Run, and THX 1138; however, the tone of the game is rife with black humor, frequently tongue-in-cheek rather than dark and heavy.
The Yellow Clearance Black Box Blues is a four-part scenario in which the troubleshooters repeatedly try to get hold of a mysterious black box. Their quest pits them against the various secret societies of Alpha Complex (including the Death Leopards and the Sierra Club) and eventually leads them to the Outside and an ancient rock 'n' roll cult.
In the Fall 1987 edition of Different Worlds (Issue 47), the reviewer warned players that this was a lethal adventure: "Clones is aptly named, because it is potentially one of the most deadly of Paranoia scenarios, too. Players had better expect to use up a sizable number of their characters' five clones before this set of related ...
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The light-hearted role-playing game Paranoia was first published by West End Games (WEG) in 1984.Acute Paranoia, published by WEG in 1986, was the first supplement for the role-playing game, an 80-page softcover anthology edited by Greg Costikyan and Ken Rolston, with contributions by Erick Wujcik, Steve Maurer, Steve Crane, Mike Dawson, Steve Gilbert, Peter Corless, Dennis Sustare, Kevin ...
The humorous role-playing game Paranoia was first published by West End Games in 1984. Two years later, WEG published the adventure Clones in Space, a 48-page softcover book written by Erick Wujcik, with interior art by Brian Boerner, Kevin Wilkinsart, and Jim Holloway, and cover art by Holloway.
S. John Ross reviewed The Paranoia Sourcebook in White Wolf #32 (July/Aug., 1992), rating it a 2 out of 5 and stated that "is it a good game? To be certain, it is less intelligent than the old Paranoia. West End is clearly aiming for a much younger and more general market. They seem willing to sacrifice a lot of smart comedy to acquire that ...