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  2. Binary symmetric channel - Wikipedia

    en.wikipedia.org/wiki/Binary_symmetric_channel

    A binary symmetric channel (or BSC p) is a common communications channel model used in coding theory and information theory. In this model, a transmitter wishes to send a bit (a zero or a one), and the receiver will receive a bit. The bit will be "flipped" with a "crossover probability" of p, and otherwise is received correctly.

  3. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    An alternative method sometimes referred to as triple buffering is a swap chain three buffers long. After the program has drawn both back buffers, it waits until the first one is placed on the screen, before drawing another back buffer (i.e. it is a 3-long first in, first out queue). Most Windows games seem to refer to this method when enabling ...

  4. Fusion+ Live: 1inch Introduces Full Cross-Chain Swap ...

    lite.aol.com/tech/story/0022/20241126/9290401.htm

    Fusion+ exits beta in the 1inch dApp Users can now access the seamless cross-chain swap capabilities of Fusion+ directly within the 1inch dApp, without any additional setup required. Tokens and chains are selected, and the transaction proceeds smoothly with the tab remaining open until the swap is finalized.

  5. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    In every swap chain there are at least two buffers. The first framebuffer, the screenbuffer, is the buffer that is rendered to the output of the video card. The remaining buffers are known as backbuffers. Each time a new frame is displayed, the first backbuffer in the swap chain takes the place of the screenbuffer, this is called presentation ...

  6. Binary Synchronous Communications - Wikipedia

    en.wikipedia.org/wiki/Binary_Synchronous...

    Binary Synchronous Communication (BSC or Bisync) is an IBM character-oriented, half-duplex link protocol, announced in 1967 after the introduction of System/360. It replaced the synchronous transmit-receive (STR) protocol used with second generation computers. The intent was that common link management rules could be used with three different ...

  7. Switched fabric - Wikipedia

    en.wikipedia.org/wiki/Switched_fabric

    Switched fabric or switching fabric is a network topology in which network nodes interconnect via one or more network switches [1] (particularly crossbar switches).Because a switched fabric network spreads network traffic across multiple physical links, it yields higher total throughput than broadcast networks, such as the early 10BASE5 version of Ethernet and most wireless networks such as Wi-Fi.

  8. Talk:Swap chain - Wikipedia

    en.wikipedia.org/wiki/Talk:Swap_Chain

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  9. Cross-platform interchange - Wikipedia

    en.wikipedia.org/wiki/Cross-platform_interchange

    A cross-platform interchange is a type of interchange between different lines at a metro (or other railway) station. The term originates with the London Underground; [1] such layouts exist in other networks but are not commonly so named. In the United States and Canada, it is often referred to as a cross-platform transfer.