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Input lag [ edit ] Video games, which use a wide variety of rendering engines, tend to benefit visually from vertical synchronization since a rendering engine is normally expected to build each frame in real-time, based on whatever the engine's variables specify at the moment a frame is requested.
Lag (cue sports), a brief pre-game competition to determine which player will go first; Latency (engineering), a slower response time in computing, communications, and engineering; Lag (video games), a slower response time in video gaming; Lag screw or lag bolt; Jet lag; Turbo lag; A very long putt in golf; British slang for inmate in a prison ...
lag In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is ...
Metal Gear Rising: Revengeance [b] is a 2013 action-adventure game developed by PlatinumGames and published by Konami.It was released for the PlayStation 3 and Xbox 360 in February 2013, Windows and OS X in January and September 2014, and Nvidia Shield TV in January 2016.
Uncompressed video is digital video that either has never been compressed or was generated by decompressing previously compressed digital video. It is commonly used by video cameras, video monitors, video recording devices (including general-purpose computers), and in video processors that perform functions such as image resizing, image rotation, deinterlacing, and text and graphics overlay.