enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. IMVU - Wikipedia

    en.wikipedia.org/wiki/IMVU

    IMVU (/ ˈ ɪ m v j uː /, stylized as imvu) [2] is an online virtual world and social networking site. IMVU was founded in 2004 and was originally backed by venture investors Menlo Ventures, AllegisCyber Capital, Justin Greene, Bridgescale Partners, and Best Buy Capital. [3] [4] IMVU members use 3D avatars to meet new people, chat, create, and ...

  3. The Palace (computer program) - Wikipedia

    en.wikipedia.org/wiki/The_Palace_(computer_program)

    The Palace has an avatar system that allows users to combine small, partially transparent images. Once a member has created an avatar, the member can pick up various pieces of clothing or other accessories. By default, users are represented by spherical smiley face emoticons, but can also wear up to nine separate bitmap images known as "props." [3]

  4. Yahoo Messenger - Wikipedia

    en.wikipedia.org/wiki/Yahoo_Messenger

    Yahoo! Chat was a free online chat room service provided exclusively for Yahoo! users. Yahoo! Chat was first launched on January 7, 1997. Yahoo! Chat was a separate vertical on Yahoo!. [2] On March 9, 1998, the first public version of Yahoo! Pager was released, with Yahoo! Chat among its features.

  5. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    Avatar customization is one of the most important entertainment aspects in non gaming virtual worlds, such as Second Life, IMVU, and Active Worlds. [41] Some evidence suggests that avatars that are more anthropomorphic are perceived to be less credible and likeable than images that are less anthropomorphic.

  6. List of defunct instant messaging platforms - Wikipedia

    en.wikipedia.org/wiki/List_of_defunct_instant...

    Brand Developer(s) Country Launched Discontinued AIM: AOL: United States 1997 2017 aMSN: Microsoft: United States 2002 2012 BBM: BlackBerry Ltd. Canada 2005

  7. Chat room - Wikipedia

    en.wikipedia.org/wiki/Chat_room

    Visual chat rooms add graphics to the chat experience, in either 2D or 3D (employing virtual reality technology). These are characterized by using a graphic representation of the user, an avatar virtual elements such as games (in particular massively multiplayer online games) and educational material most often developed by individual site owners, who in general are simply more advanced users ...

  8. Virtual world - Wikipedia

    en.wikipedia.org/wiki/Virtual_world

    Users exploring the world with their avatars in Second Life. A virtual world (also called a virtual space or spaces) is a computer-simulated environment [1] which may be populated by many simultaneous users who can create a personal avatar [2] and independently explore the virtual world, participate in its activities, and communicate with others.

  9. Roger Wilco (software) - Wikipedia

    en.wikipedia.org/wiki/Roger_Wilco_(software)

    The licensing arrangement with Microsoft enabled the use of the Voice SDK for Microsoft's Xbox and required that all multi-player Xbox game developers included in-game voice chat capabilities. Today, virtually every leading online multiplayer game includes voicechat due to the pioneering efforts by the Resounding team.