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Subscribers can download complete papers that were submitted by previous students and submit them as their own work. Additionally, the site allows students to upload homework and get completed work solutions from the site's contracted workers: an 'Essay mill' business. Users who upload content can use the site for free while others pay a fee.
Kahoot! is a Norwegian online game-based learning platform. [3] It has learning games, also known as "kahoots", which are user-generated multiple-choice quizzes that can be accessed via a web browser or the Kahoot! app. [4] [5]
Summary: The student summarizes the topic, bringing his or her own understanding of the process. This may include written notes, spider diagrams, flow diagrams, labeled diagrams, mnemonics, or even voice recordings. Test: The student answers the questions drafted earlier, avoiding adding any questions that might distract or change the subject.
Quizlet was founded in October 2005 by Andrew Sutherland, who at the time was a 15-year old student, [2] and released to the public in January 2007. [3] Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [4]
Anki (US: / ˈ ɑː ŋ k i /, UK: / ˈ æ ŋ k i /; Japanese:) is a free and open-source flashcard program. It uses techniques from cognitive science such as active recall testing and spaced repetition to aid the user in memorization.
Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.
Technology allows teachers to help students visually because images can be projected on the screen as well as text when learning new concepts. Experiential learning is another strategy to support ELL students. The teacher can provide opportunities for English-language learners to acquire vocabulary and build knowledge through hands-on learning ...
Teachers in student-centred classrooms ask students for input on their goals, needs and interests and on what they know before providing them with study topics or answers to questions (for example, grammar rules). They may also ask students to generate (help produce) materials.