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Various Ultimania books at a Books Kinokuniya in San Francisco, California. Dozens of Square Enix companion books have been produced since 1998, when video game developer Square began to produce books that focused on artwork, developer interviews, and background information on the fictional worlds and characters in its games rather than on gameplay details.
Title Date Pages ISBN Format Code Author(s) Link Core Rulebook [1]: August 13, 2009: 576 978-1-60125-150-3: Hardcover PZO1110 Jason Bulmahn: GameMastery Guide [2]: June 23, 2010
Final Fantasy X [a] is a 2001 role-playing video game developed and published by Square for PlayStation 2.The tenth main installment in the Final Fantasy series, it is the first game in the series to feature fully three-dimensional areas (though some areas were still pre-rendered), and voice acting.
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Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
Print/export Download as PDF; Printable version; In other projects ... Star*Drive Arms & Equipment Guide is a 1998 role-playing game supplement published by TSR for ...
The Final Fantasy Trading Card Game (Japanese: ファイナルファンタジー・トレーディングカードゲーム Fainaru Fantajī Torēdingu Kādo Gēmu), [1] often abbreviated as Final Fantasy TCG or FF-TCG, is a trading card game developed by Hobby Japan and published by Square Enix. The first iteration (the "Chapter" series) was ...
Final Fantasy X/X-2 HD Remaster was released as a collection for the PlayStation 3 and as separate releases of each game for the PlayStation Vita. Alongside the standard PlayStation Vita releases in Japan, there was a Twin Pack that bundled both games and a Resolution Box collection which additionally contained the handheld console.