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This category contains articles that relates to video game design. For articles on computer and video game creation in general, see Category:Video game development . For articles on game design in general, see Category:Game design .
This page was last edited on 4 November 2024, at 05:47 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.
Some common video game design subdisciplines are world design, level design, system design, content design, and user interface design. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere. The video game designer is like the director of a film; the designer is the ...
Shakedown: Hawaii features an open world island with 16-bit style graphics, a top-down perspective, over 200 accessible buildings, and a destructible environment.In addition to a story mode following the three main characters, the player can break away from missions to free-roam the map and extort local businesses, use a variety of weapons to cause chaos, attempt arcade-like challenges and ...
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A. A.M.C.: Astro Marine Corps; La Abadía del Crimen; Abracadabra (video game) Aeterna Noctis; After the War (video game) After Us (video game) Agatha Knife
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