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  2. Intersection curve - Wikipedia

    en.wikipedia.org/wiki/Intersection_curve

    In geometry, an intersection curve is a curve that is common to two geometric objects. In the simplest case, the intersection of two non-parallel planes in Euclidean 3-space is a line. In general, an intersection curve consists of the common points of two transversally intersecting surfaces, meaning that at any common point the surface normals ...

  3. Desargues configuration - Wikipedia

    en.wikipedia.org/wiki/Desargues_configuration

    Although it may be embedded in two dimensions, the Desargues configuration has a very simple construction in three dimensions: for any configuration of five planes in general position in Euclidean space, the ten points where three planes meet and the ten lines formed by the intersection of two of the planes together form an instance of the configuration. [2]

  4. Intersection number - Wikipedia

    en.wikipedia.org/wiki/Intersection_number

    In mathematics, and especially in algebraic geometry, the intersection number generalizes the intuitive notion of counting the number of times two curves intersect to higher dimensions, multiple (more than 2) curves, and accounting properly for tangency. One needs a definition of intersection number in order to state results like Bézout's ...

  5. Euclidean planes in three-dimensional space - Wikipedia

    en.wikipedia.org/wiki/Euclidean_planes_in_three...

    In Euclidean geometry, a plane is a flat two- dimensional surface that extends indefinitely. Euclidean planes often arise as subspaces of three-dimensional space . A prototypical example is one of a room's walls, infinitely extended and assumed infinitesimal thin. While a pair of real numbers suffices to describe points on a plane, the ...

  6. Line–line intersection - Wikipedia

    en.wikipedia.org/wiki/Line–line_intersection

    In Euclidean geometry, the intersection of a line and a line can be the empty set, a point, or another line. Distinguishing these cases and finding the intersection have uses, for example, in computer graphics, motion planning, and collision detection. In three-dimensional Euclidean geometry, if two lines are not in the same plane, they have no ...

  7. Dihedral angle - Wikipedia

    en.wikipedia.org/wiki/Dihedral_angle

    3D angles. Dihedral. Solid. v. t. e. A dihedral angle is the angle between two intersecting planes or half-planes. In chemistry, it is the clockwise angle between half-planes through two sets of three atoms, having two atoms in common. In solid geometry, it is defined as the union of a line and two half-planes that have this line as a common edge.

  8. Vector projection - Wikipedia

    en.wikipedia.org/wiki/Vector_projection

    Vector projection. The vector projection (also known as the vector component or vector resolution) of a vector a on (or onto) a nonzero vector b is the orthogonal projection of a onto a straight line parallel to b. The projection of a onto b is often written as or a∥b. The vector component or vector resolute of a perpendicular to b, sometimes ...

  9. Angle - Wikipedia

    en.wikipedia.org/wiki/Angle

    In Euclidean geometry, an angle is the figure formed by two rays, called the sides of the angle, sharing a common endpoint, called the vertex of the angle. [ 1 ] Angles formed by two rays are also known as plane angles as they lie in the plane that contains the rays. Angles are also formed by the intersection of two planes; these are called ...