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  2. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  3. Texture mapping unit - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping_unit

    3D scenes are generally composed of two things: 3D geometry, and the textures that cover that geometry. Texture units in a video card take a texture and 'map' it to a piece of geometry. That is, they wrap the texture around the geometry and produce textured pixels which can then be written to the screen.

  4. Geometry Dash - Wikipedia

    en.wikipedia.org/wiki/Geometry_Dash

    Geometry Dash Lite is a free version of the game with advertisements and gameplay restrictions. Geometry Dash Lite includes only main levels 1-19, all tower levels, and a few selected levels that are either Featured, Daily, weekly or Event levels but does not offer the option to create levels or play most player-made levels. It also has a ...

  5. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    Typically the geometry provides a normal and tangent. The tangent is part of the tangent plane and can be transformed simply with the linear part of the matrix (the upper 3x3). However, the normal needs to be transformed by the inverse transpose. Most applications will want bitangent to match the transformed geometry (and associated UVs).

  6. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    The screen-space, “deferred” pass then accumulates diffuse and specular lighting data separately, so a last pass must be made over the scene geometry to output final image with per-pixel shading. The apparent advantage of deferred lighting is a dramatic reduction in the size of the G-Buffer.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  8. Displacement mapping - Wikipedia

    en.wikipedia.org/wiki/Displacement_mapping

    Displacement mapping is an alternative computer graphics technique in contrast to bump, normal, and parallax mapping, using a texture or height map to cause an effect where the actual geometric position of points over the textured surface are displaced, often along the local surface normal, according to the value the texture function evaluates to at each point on the surface. [1]

  9. Geometry Wars - Wikipedia

    en.wikipedia.org/wiki/Geometry_Wars

    Geometry Wars: Waves was developed by Stephen Cakebread of Bizarre Creations, released as a bonus mini-game as part of Project Gotham Racing 4 on Xbox 360 on October 2, 2007. The game is a variant of Geometry Wars: Retro Evolved where the player is given one life to survive continual waves of orange rockets that pace back and forth across the ...