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  2. Rule 30 - Wikipedia

    en.wikipedia.org/wiki/Rule_30

    Rule 30 has also been used as a random number generator in Mathematica, [3] and has also been proposed as a possible stream cipher for use in cryptography. [4] [5] Rule 30 is so named because 30 is the smallest Wolfram code which describes its rule set (as described below). The mirror image, complement, and mirror complement of Rule 30 have ...

  3. Randomized algorithm - Wikipedia

    en.wikipedia.org/wiki/Randomized_algorithm

    A randomized algorithm is an algorithm that employs a degree of randomness as part of its logic or procedure. The algorithm typically uses uniformly random bits as an auxiliary input to guide its behavior, in the hope of achieving good performance in the "average case" over all possible choices of random determined by the random bits; thus either the running time, or the output (or both) are ...

  4. Monte Carlo method - Wikipedia

    en.wikipedia.org/wiki/Monte_Carlo_method

    the (pseudo-random) number generator has certain characteristics (e.g. a long "period" before the sequence repeats) the (pseudo-random) number generator produces values that pass tests for randomness; there are enough samples to ensure accurate results; the proper sampling technique is used; the algorithm used is valid for what is being modeled

  5. Fortuna (PRNG) - Wikipedia

    en.wikipedia.org/wiki/Fortuna_(PRNG)

    Fortuna (PRNG) Fortuna is a cryptographically secure pseudorandom number generator (CS-PRNG) devised by Bruce Schneier and Niels Ferguson and published in 2003. It is named after Fortuna, the Roman goddess of chance. FreeBSD uses Fortuna for /dev/random and /dev/urandom is symbolically linked to it since FreeBSD 11. [1]

  6. Generative design - Wikipedia

    en.wikipedia.org/wiki/Generative_Design

    Generative design. Generative design is an iterative design process that uses software to generate outputs that fulfill a set of constraints iteratively adjusted by a designer. Whether a human, test program, or artificial intelligence, the designer algorithmically or manually refines the feasible region of the program's inputs and outputs with ...

  7. Diehard tests - Wikipedia

    en.wikipedia.org/wiki/Diehard_tests

    The diehard tests are a battery of statistical tests for measuring the quality of a random number generator. They were developed by George Marsaglia over several years and first published in 1995 on a CD-ROM of random numbers. [1] In 2006, the original diehard tests were extended into the dieharder tests.

  8. Blum Blum Shub - Wikipedia

    en.wikipedia.org/wiki/Blum_Blum_Shub

    Blum Blum Shub (B.B.S.) is a pseudorandom number generator proposed in 1986 by Lenore Blum, Manuel Blum and Michael Shub [1] that is derived from Michael O. Rabin 's one-way function. Blum Blum Shub takes the form. where M = pq is the product of two large primes p and q. At each step of the algorithm, some output is derived from xn+1; the ...

  9. Random variable - Wikipedia

    en.wikipedia.org/wiki/Random_variable

    A random variable (also called random quantity, aleatory variable, or stochastic variable) is a mathematical formalization of a quantity or object which depends on random events. [1] The term 'random variable' in its mathematical definition refers to neither randomness nor variability [2] but instead is a mathematical function in which.