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  2. Clear Sky Chart - Wikipedia

    en.wikipedia.org/wiki/Clear_Sky_Chart

    Clear Sky Charts (called clocks until February 29, 2008) are web graphics which deliver weather forecasts designed specifically for astronomers. They forecast the cloud cover , transparency and astronomical seeing , parameters which are not forecast by civil or aviation forecasts. [ 1 ]

  3. Deferred shading - Wikipedia

    en.wikipedia.org/wiki/Deferred_shading

    In the field of 3D computer graphics, deferred shading is a screen-space shading technique that is performed on a second rendering pass, after the vertex and pixel shaders are rendered. [2] It was first suggested by Michael Deering in 1988. [3] On the first pass of a deferred shader, only data that is required for shading computation is gathered.

  4. Ambient occlusion - Wikipedia

    en.wikipedia.org/wiki/Ambient_occlusion

    In 3D computer graphics, modeling, and animation, ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. For example, the interior of a tube is typically more occluded (and hence darker) than the exposed outer surfaces, and becomes darker the deeper inside the tube one ...

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    mail.aol.com

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  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

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  8. Crystal Space - Wikipedia

    en.wikipedia.org/wiki/Crystal_Space

    Crystal Space has modules for 2D and 3D graphics, sound, collision detection and physics through ODE and Bullet. Graphics: OpenGL rendering; Supports hardware acceleration from all major card vendors; Allows use of shaders; Library of common shaders like normal mapping, parallax mapping and hardware skinning; Supports software rendering with ...

  9. Colour banding - Wikipedia

    en.wikipedia.org/wiki/Colour_banding

    This will happen with gradual gradients (like sunsets, dawns or clear blue skies), and also when blurring an image a large amount. [ 1 ] Colour banding is more noticeable with fewer bits per pixel (BPP) at 16–256 colours (4–8 BPP), where there are fewer shades with a larger difference between them.