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An incremental game, also known as a clicker game, tap game or idle game, is a video game whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding " earns the player in-game currency which can be used to increase the rate of currency acquisition. [ 1 ]
In the first week after its launch on the Apple OS, it was with 2 million downloads the most downloaded game in the iTunes Store. Inside the game, virtual money can be earned with insider trading, subprime mortgages and the bribing of political figures. According to the creators, the game is a satire on the obsession with wealth.
Download as PDF; Printable version; In other projects Wikidata item; ... Pages in category "Incremental games" The following 21 pages are in this category, out of 21 ...
Clicker Heroes is free-to-play, but players can use microtransactions to buy an in-game currency called "rubies". This currency is not required to progress through the game; [2] it was added some time into the game's life and multiple gameplay mechanics center around obtaining the premium currency in-game.
Play the classic trick-taking card game. Lead with your strongest suit and work with your partner to get 2 points per hand. Play Whist Online for Free - AOL.com
One Million Checkboxes was a free web-based incremental game created and developed by American software engineer Nolen Royalty in 2024. The game consisted of a web page containing one million checkboxes, which visitors could check or uncheck. All visitors saw the same state of the checkboxes, leading them to interact with each other by checking ...
Universal Paperclips is a 2017 American incremental game created by Frank Lantz of New York University. The user plays the role of an AI programmed to produce paperclips . Initially the user clicks on a button to create a single paperclip at a time; as other options quickly open up, the user can sell paperclips to create money to finance ...
Cow Clicker is an incremental social network game on Facebook developed by video game researcher Ian Bogost.The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours.