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The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Adventureland (video game) Adventures in Flesh; Agent USA; Air Traffic Controller (1978 video game) Airheart; Akalabeth: World of Doom; Alcazar: The Forgotten Fortress; ALF: The First Adventure; Ali Baba and the Forty Thieves (video game) Alice in Wonderland (1985 video game) Alien (Avalon Hill) Aliens: The Computer Game (US Version) Alkemstone
Eamon, sometimes known as The Wonderful World of Eamon, is a game creation system and a role-playing adventure game series created by Donald Brown and released for the Apple II in 1980. The game is a text adventure similar to other early titles like Adventure (1976) or Zork (1980) and to later text-based multi-user dungeons (MUDs), though with ...
This is a non-diffusing subcategory of Category:Apple II games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. Video games released on the Apple II without being ported to or from other video game platforms.
It consists of the character creation module and two additional game scenarios. [6] Mullich wrote Space II as an exercise in risk-benefit analysis. [citation needed] The character is presented with dangerous options throughout the game, and the player must determine whether the potential rewards are worth the possible risks.
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
The game was made by teenager Richard Garriott in Applesoft BASIC for the Apple II while he was attending high school in the Houston, Texas suburbs. [3] [6] Begun first as a school project during his junior year using the school's mainframe system DEC PDP-11, the game continually evolved over two years under the working title DND with the help of his friends and regular Dungeons & Dragons ...
SwordThrust is an interactive text adventure game for the Apple II, created by Donald Brown and published by CE Software in 1981. It consists of seven separate adventures (each sold separately) and is the commercial successor to Brown's Eamon (1980).