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  2. Shogi - Wikipedia

    en.wikipedia.org/wiki/Shogi

    Shogi (将棋, shōgi, English: / ˈ ʃ oʊ ɡ i /, [1] Japanese:), also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, chaturanga, xiangqi, Indian chess, and janggi.

  3. Kyoto shogi - Wikipedia

    en.wikipedia.org/wiki/Kyoto_shogi

    Kyoto shogi (京都将棋, kyōto shōgi, "Kyoto chess") is a modern variant of shogi (Japanese chess). It was invented by Tamiya Katsuya c. 1976. It was invented by Tamiya Katsuya c. 1976. Kyoto shogi is played like standard shogi, but with a reduced number of pieces on a 5×5 board.

  4. Shogi variant - Wikipedia

    en.wikipedia.org/wiki/Shogi_variant

    A shogi variant is a game related to or derived from shogi (Japanese chess). Many shogi variants have been developed over the centuries, ranging from some of the largest chess-type games ever played to some of the smallest. A few of these variants are still regularly played, though none are as popular as shogi itself.

  5. Taikyoku shogi - Wikipedia

    en.wikipedia.org/wiki/Taikyoku_shogi

    Taikyoku shōgi (Japanese: 大局将棋, lit. "ultimate shogi") is the largest known variant of shogi (Japanese chess).The game was created around the mid-16th century (presumably by priests) and is based on earlier large board shogi games.

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  7. History of shogi - Wikipedia

    en.wikipedia.org/wiki/History_of_shogi

    From the Song dynasty through the Ming dynasty, China sent great trade convoys through the southern islands and all around the Indian Ocean and also traded with Japan, so elements of South Asian chess could have reached Japan. Shogi might thus combine strands from Chinese and Southeast Asian chess. [1] See also the history of chess.

  8. Tsumego - Wikipedia

    en.wikipedia.org/wiki/Tsumego

    The objective is to kill a group or prevent it from being killed. Problems do not specify how many plays are in the solution (as would be usual in a chess problem), because the goal of the problem is rarely to capture stones; as soon as the correct first move is played, the threatened group can be considered alive (or dead). Solution diagrams ...

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