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A system thrashing is often a result of a sudden spike in page demand from a small number of running programs. Swap-token [3] is a lightweight and dynamic thrashing protection mechanism. The basic idea is to set a token in the system, which is randomly given to a process that has page faults when thrashing happens.
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For IA-32 and Intel 64 processors, consult the Intel 64 and IA-32 Architectures Software Developer's Manual [6] Chapter 15 (Machine-Check Architecture), or the Microsoft KB Article on Windows Exceptions.
If at this point, CPU 2 issues a test-and-set to memory location A, the DPRAM detects the special flag value, and as in Variation 1, issues a BUSY interrupt. Whether or not CPU 2 was trying to access the memory location, the DPRAM now performs CPU 1's test. If the test succeeds, the DPRAM sets memory location A to the value specified by CPU 1.
In computing, a page fault is an exception that the memory management unit (MMU) raises when a process accesses a memory page without proper preparations. Accessing the page requires a mapping to be added to the process's virtual address space.
Is a generalisation of normal compare-and-swap. It can be used to atomically swap an arbitrary number of arbitrarily located memory locations. Usually, multi-word compare-and-swap is implemented in software using normal double-wide compare-and-swap operations. [16] The drawback of this approach is a lack of scalability. Persistent compare-and-swap
In computer operating systems, memory paging is a memory management scheme that eliminates the need for contiguous memory allocation. [1]It is often combined with the related technique of allocating and freeing page frames and storing pages on and retrieving them from secondary storage [a] in order to allow the aggregate size of the address spaces to exceed the physical memory of the system. [2]
The display driver model from Windows 8.1 and Windows Phone have converged into a unified model for Windows 10. [43] A new memory model is implemented that gives each GPU a per-process virtual address space. Direct addressing of video memory is still supported by WDDMv2 for graphics hardware that requires it, but that is considered a legacy case.