enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  3. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    Aspect ratio Example resolutions Notes 1:1 1920×1920 Used in some desktop and professional monitors. 5:4 (1.25:1) 1280×1024: Common until the early 2000s. 4:3 (1. 3:1) 1024×768, 1600×1200 The standard aspect ratio for computer software, videogames, and analog video until the 2000s, as well as for early 35 mm film.

  4. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    4:3 (1.33:1) (generally read as Four-Three, Four-by-Three, or Four-to-Three) for standard television for fullscreen aspect ratio 1.33:1 has been in use since the invention of moving picture cameras, and many computer monitors used to employ the same aspect ratio. 4:3 was the aspect ratio used for 35 mm films in the silent era.

  5. Aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio

    For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, [1] [2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer numbers separated by a colon (x:y), less commonly as a simple or decimal fraction. The values x and y do ...

  6. Anamorphic format - Wikipedia

    en.wikipedia.org/wiki/Anamorphic_format

    The modern anamorphic format has an aspect ratio of 2.39:1, meaning the (projected) picture's width is 2.39 times its height, (this is sometimes approximated to 2.4:1). The older Academy format of Anamorphic widescreen was a response to a shortcoming in the non-anamorphic spherical (a.k.a. "flat") widescreen format.

  7. Ratio - Wikipedia

    en.wikipedia.org/wiki/Ratio

    For example, the ratio 4:5 can be written as 1:1.25 (dividing both sides by 4) Alternatively, it can be written as 0.8:1 (dividing both sides by 5). Where the context makes the meaning clear, a ratio in this form is sometimes written without the 1 and the ratio symbol (:), though, mathematically, this makes it a factor or multiplier.

  8. Paper size - Wikipedia

    en.wikipedia.org/wiki/Paper_size

    For example, Engineering F size is 28 in × 40 in or 711 mm × 1,016 mm with ca. 1.4286:1; it is commonly required for NAVFAC drawings, but is generally less commonly used. Engineering G size is 22 + 1 ⁄ 2 in (572 mm) high, but it is a roll format with a variable width up to 90 in (2.3 m) in increments of 8 + 1 ⁄ 2 in (216 mm).

  9. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Instead, a 2:1 pixel pattern ratio would be used to draw the x and y axis lines, resulting in these axes following a ≈26.565° (arctan(1/2)) angle to the horizontal. (Game systems that do not use square pixels could, however, yield different angles, including "true" isometric.)