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  2. Streaming SIMD Extensions - Wikipedia

    en.wikipedia.org/wiki/Streaming_SIMD_Extensions

    In computing, Streaming SIMD Extensions (SSE) is a single instruction, multiple data instruction set extension to the x86 architecture, designed by Intel and introduced in 1999 in its Pentium III series of central processing units (CPUs) shortly after the appearance of Advanced Micro Devices (AMD's) 3DNow!.

  3. List of first-person shooter engines - Wikipedia

    en.wikipedia.org/wiki/List_of_first-person...

    Game engine First used for Date Other first-person shooters — Maze: 1973 — Spasim: 1974 Arsys Software: Plazma Line: 1984 Wibarm (1986), Star Cruiser (1988), Star Cruiser 2 (1992)

  4. SSE5 - Wikipedia

    en.wikipedia.org/wiki/SSE5

    The SSE5 (short for Streaming SIMD Extensions version 5) was a SIMD instruction set extension proposed by AMD on August 30, 2007 as a supplement to the 128-bit SSE core instructions in the AMD64 architecture.

  5. SSSE3 - Wikipedia

    en.wikipedia.org/wiki/SSSE3

    SSSE3 was first introduced with Intel processors based on the Core microarchitecture on June 26, 2006 with the "Woodcrest" Xeons.. SSSE3 has been referred to by the codenames Tejas New Instructions (TNI) or Merom New Instructions (MNI) for the first processor designs intended to support it.

  6. SSE3 - Wikipedia

    en.wikipedia.org/wiki/SSE3

    SSE3, Streaming SIMD Extensions 3, also known by its Intel code name Prescott New Instructions (PNI), [1] is the third iteration of the SSE instruction set for the IA-32 (x86) architecture. Intel introduced SSE3 in early 2004 with the Prescott revision of their Pentium 4 CPU. [ 1 ]

  7. SSE4 - Wikipedia

    en.wikipedia.org/wiki/SSE4

    SSE4 (Streaming SIMD Extensions 4) is a SIMD CPU instruction set used in the Intel Core microarchitecture and AMD K10 (K8L).It was announced on September 27, 2006, at the Fall 2006 Intel Developer Forum, with vague details in a white paper; [1] more precise details of 47 instructions became available at the Spring 2007 Intel Developer Forum in Beijing, in the presentation. [2]

  8. AltiVec - Wikipedia

    en.wikipedia.org/wiki/AltiVec

    Both VMX/AltiVec and SSE feature 128-bit vector registers that can represent sixteen 8-bit signed or unsigned chars, eight 16-bit signed or unsigned shorts, four 32-bit ints or four 32-bit floating-point variables. Both provide cache-control instructions intended to minimize cache pollution when working on streams of data.

  9. SGI Octane - Wikipedia

    en.wikipedia.org/wiki/SGI_Octane

    The SI/SE provides 13.5 MB of framebuffer memory and the SSE and MXE have a 27 MB framebuffer. The '+T' indicates an additional high speed Rambus RDRAM-based texture board which gives 4 MB of texture memory, which is practically indispensable, though quite expensive and fragile.