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  2. Computer literacy - Wikipedia

    en.wikipedia.org/wiki/Computer_literacy

    Children using a laptop computer at school (2008) Computer literacy is defined as the knowledge and ability to use computers and related technology efficiently, with skill levels ranging from elementary use to computer programming and advanced problem solving. Computer literacy can also refer to the comfort level someone has with using computer ...

  3. Computers in the classroom - Wikipedia

    en.wikipedia.org/wiki/Computers_in_the_classroom

    College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...

  4. Ten Commandments of Computer Ethics - Wikipedia

    en.wikipedia.org/wiki/Ten_Commandments_of...

    The Ten Commandments of Computer Ethics were created in 1992 by the Washington, D.C.–based Computer Ethics Institute. [1] The commandments were introduced in the paper "In Pursuit of a 'Ten Commandments' for Computer Ethics" by Ramon C. Barquin as a means to create "a set of standards to guide and instruct people in the ethical use of computers."

  5. Digital literacy - Wikipedia

    en.wikipedia.org/wiki/Digital_literacy

    AI technologies are designed to simulate human intelligence through the use of complex systems such as machine learning algorithms, natural language processing, and robotics. [ 22 ] As these technologies emerge, so have different attempts at defining AI literacy - the ability to understand the basic techniques and concepts behind AI in ...

  6. Information Communications Technology education in the ...

    en.wikipedia.org/wiki/Information_Communications...

    In 1996, the Department of Education initialized a 10-year modernization program, which included a computerization project and the School of the Future project. The modernization project aimed to implement information technology in the improvement of teaching and learning processes, as well as in educational management and operations.

  7. Etiquette in technology - Wikipedia

    en.wikipedia.org/wiki/Etiquette_in_technology

    Some rules of netiquette compiled into an emoji-like visual representation. Etiquette in technology, colloquially referred to as netiquette, is a term used to refer to the unofficial code of policies that encourage good behavior on the Internet which is used to regulate respect and polite behavior on social media platforms, online chatting sites, web forums, and other online engagement websites.

  8. Majority of U.S. Teens Are Not Drinking, Smoking or Using ...

    www.aol.com/majority-u-teens-not-drinking...

    Teen alcohol use has steadily decreased from 2000 to 2024 — falling from 73% to 42% in 12th grade, 65% to 26% in 10th grade and 43% to 13% in 8th grade — according to data from Monitoring the ...

  9. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    Little Computer 3 (LC-3), (2019) is an assembly language with a simplified instruction set, enabling the writing of moderately complex assembly programs. It includes many features found in more advanced languages, making it useful for teaching basic programming and computer architecture .