Search results
Results from the WOW.Com Content Network
The launch of the Microsoft Wallet service established Microsoft's own in-house mobile payment platform, enabling it to bypass its prior dependencies on third parties for contactless payments on Windows-based smartphones. Microsoft's mobile operating system had previously supported contactless payments for NFC-equipped handsets as early as 2012 ...
The Microsoft Store (formerly known as the Windows Store) is a digital distribution platform operated by Microsoft. It was created as an app store for Windows 8 as the primary means of distributing Universal Windows Platform apps .
From Wikipedia, the free encyclopedia. Redirect page
Microsoft Points, introduced in November 2005 as Xbox Live Points, [1] were a digital currency issued by Microsoft for use on its Xbox and Zune product lines. Points could be used to purchase video games and downloadable content from Xbox Live Marketplace, digital content such as music and videos on Zune Marketplace, along with content from Windows Live Gallery.
Apple Wallet, a mobile app included with the Apple iOS operating system; Cryptocurrency wallet, a digital wallet where private keys are stored for cryptocurrencies like Bitcoin; Digital wallet, an electronic device or online service that allows an individual to make electronic or online payment transactions
A Microsoft Store bearing the 2009–2012 logo Microsoft Store in Yorkdale, Toronto, the first store located outside the U.S. Microsoft Store in Sydney. Microsoft Store was a chain of retail stores and is an online shopping site, owned and operated by Microsoft and dealing in computers, computer software, and consumer electronics.
Other notable examples of Tokenization-based payment systems, according to the EMVCo standard, include Google Wallet, Apple Pay, [30] Samsung Pay, Microsoft Wallet, Fitbit Pay and Garmin Pay. Visa uses tokenization techniques to provide a secure online and mobile shopping. [31]
MCX's flagship product was CurrentC, a mobile payments platform. The system utilized a smartphone app and digital wallet: to make a purchase, the user scanned a QR code shown on the cashier's screen, or had the cashier scan a QR code from the phone's screen.