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BattleTech is an animated television series based on the BattleTech fictional universe, produced for syndication by Saban Entertainment in 1994. [1] Written by Robert N. Skir and Marty Isenberg, the series ran for 13 episodes and focused on the character of Adam Steiner, a military officer in the distant future who struggles to liberate his home planet from an attacking faction.
The first official BattleTech novel was William H. Keith's Decision at Thunder Rift (1986) written for FASA. Loren L. Coleman's Endgame (2002), for Roc Books, would be the last canon "Classic" BattleTech novel to be released for the next 13 years, while Roc Books worked on its "MechWarrior: Dark Age" series. Endgame would fix plot lines and ...
The BattleTech franchise first extended beyond the tabletop wargame format with the release of MechWarrior, a role-playing game in which players portray BattleMech pilots or other characters in the 31st century. The RPG system has been republished in several editions and expanded by various sourcebooks and supplements.
BattleTech: The Crescent Hawk's Inception is a turn-based adventure/role-playing video game released in 1988 by Westwood Associates and based on the BattleTech franchise. [2] It was one of the first commercial ports of the license, and features some of the franchise's worlds, institutions, political figures, and weapons, such as the three-story ...
BattleTech shares a setting with the original board game, now called Classic BattleTech.The game takes place during the 3025 Succession Wars Era, in which powerful noble houses employ an ever-shrinking number of giant fighting vehicles called battlemechs ('mechs for short), piloted by individuals called MechWarriors, to fight for control of the Inner Sphere.
MechCommander 2 is a 2001 real-time tactics video game based on the BattleTech/MechWarrior franchise, developed by FASA Interactive and distributed by Microsoft. It is a sequel to MechCommander . Development history
He was a writer for BattleTech's fiction. His best-known book in the MechWarrior: Dark Age line was Surrender Your Dreams. Hour of the Wolf, written by Pardoe, is Catalyst Game Lab's bestselling BattleTech novel. He contributed stories to the online pay-to-read fiction website Battlecorps. [citation needed]
The BattleTech Trading Card Game was designed by Richard Garfield, the designer of Magic: The Gathering; both games use a similar style of gameplay and card distribution.. It was produced from November 1996 through 2001 [dubious – discuss], [2] and features BattleMechs, characters, and technology from the original BattleTech board game, with new artwork done by various artis