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  2. Galcon - Wikipedia

    en.wikipedia.org/wiki/Galcon

    The Galcon series was inspired by Galactic Conquest by Rick Raddatz, a text-based multiplayer computer game released in 1987. This game was based on a game called Stellar Invasion by Bearbyte Software. [1] Galcon Classic was released for the desktop in late 2006 for Ludum Dare, a game development contest. It was then developed into a more ...

  3. Star Sonata - Wikipedia

    en.wikipedia.org/wiki/Star_Sonata

    Star Sonata is a space-themed massively multiplayer online role-playing game (MMO) by American studio Star Sonata LLC released in 2004 that combines elements of action games and real-time strategy games such as real-time ship-to-ship combat and galactic conquest. [1] The game offers complex and involved commerce, construction and team systems.

  4. Galactic Conflict - Wikipedia

    en.wikipedia.org/wiki/Galactic_Conflict

    This also looks like an easy game for beginners." [7] W.G. Armintrout reviewed Galactic Conflict in the May–June 1983 issue of The Space Gamer. [5] Armintrout commented that "Galactic Conflict is a homely but elegant game of science fiction conquest. There is a masterful blend of options in production, military campaigning and logistically ...

  5. Galcon 2 - Wikipedia

    en.wikipedia.org/wiki/Galcon_2

    Galcon 2 is a multiplayer real-time strategy video game for Windows, Linux, Mac OS X, Android and iOS created by American indie developer Phil Hassey and released in 2014. Like other games in the Galcon series, it is set in outer space and involves maneuvering fleets of ships to capture enemy planets.

  6. Spaceward Ho! - Wikipedia

    en.wikipedia.org/wiki/Spaceward_Ho!

    Spaceward Ho! can be categorized in the 4X game genre (eXplore, eXpand, eXploit, eXterminate) with a theme of galactic conquest. It took many elements of its design from the earlier Reach for the Stars, but expanded on many of that game's basic themes while taking advantage of the larger memory and better graphics available on the Mac platform.

  7. Agents of Gaming - Wikipedia

    en.wikipedia.org/wiki/Agents_of_Gaming

    Agents of Gaming was a game design studio that started out in January 1992 by Bruce Graw. The company's original purpose was to run Galactic Conquest, the play-by-mail game which became Star Fleet Warlord. Galactic Conquest had originally been run as a hobby (first created in late 1989), but proved its worth in the first eight games as a ...

  8. Category:Space conquest games - Wikipedia

    en.wikipedia.org/wiki/Category:Space_conquest_games

    Space conquest games; for games in which players must take entire regions of space, empires, star systems, or other major political units. Subcategories This category has the following 2 subcategories, out of 2 total.

  9. Master of Orion II: Battle at Antares - Wikipedia

    en.wikipedia.org/wiki/Master_of_Orion_II:_Battle...

    Offering yet another opinion, Next Generation found the difference from Master of Orion to be minor, concluding that "perhaps the biggest problem is that the game is a little too stagnant, and doesn't really break new ground in the now-crowded galactic conquest genre". [22]