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  2. Latency (engineering) - Wikipedia

    en.wikipedia.org/wiki/Latency_(engineering)

    Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games.

  3. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  4. Actions per minute - Wikipedia

    en.wikipedia.org/wiki/Actions_per_minute

    Accuracy is the coordination of precise mouse clicks and keystrokes. Greater accuracy will result in fewer mis-clicks and mis-strokes; thus the player's efficiency increases with greater accuracy, meaning the APM is a more accurate measurement statistic.

  5. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.

  6. WhatPulse - Wikipedia

    en.wikipedia.org/wiki/WhatPulse

    WhatPulse is a key-counting program that monitors computer uptime, bandwidth usage and the number of keystrokes and mouse clicks made by a user over a period of time. Unlike keyloggers, the authors claim WhatPulse does not record the order in which keys are pressed but instead counts the number of times keys are pressed. [2]

  7. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [ 4 ]

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  9. Triple-click - Wikipedia

    en.wikipedia.org/wiki/Triple-click

    Triple-click is the action of clicking a computer mouse button three times quickly without moving the mouse. Along with clicking and double-clicking, triple-clicking allows three different actions to be associated with the same mouse button. Criticism of the double-click mechanism is even more valid for triple-clicks. [1]