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  2. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  3. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985.

  4. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    Perlin noise is the earliest form of lattice noise, which has become very popular in computer graphics. Perlin Noise is not suited for simulation because it is not divergence-free. Noises based on lattices, such as simulation noise and Perlin noise, are often calculated at different frequencies and summed together to form band-limited fractal ...

  5. Procedural generation - Wikipedia

    en.wikipedia.org/wiki/Procedural_generation

    Coherent noise can be extremely important to procedural workflow in film. Simplex noise is often faster with fewer artifacts, though an older function called Perlin noise may be used as well. Coherent noise, in this case, refers to a function that generates smooth pseudo-randomness in n dimensions.

  6. OpenSimplex noise - Wikipedia

    en.wikipedia.org/wiki/OpenSimplex_noise

    Abstract composition in 3D generated with the OpenSimplex noise generation algorithm. OpenSimplex noise is an n-dimensional (up to 4D) gradient noise function that was developed in order to overcome the patent-related issues surrounding simplex noise, while likewise avoiding the visually-significant directional artifacts characteristic of Perlin noise.

  7. Procedural texture - Wikipedia

    en.wikipedia.org/wiki/Procedural_texture

    Initially these functions were based on simple combination of procedural noise functions like Simplex noise or Perlin noise. Currently a vast arsenal of techniques are available, ranging from structured regular texture (like a brick wall), to structured irregular textures (like a stonewall), to purely stochastic textures. [4]

  8. Audacity (audio editor) - Wikipedia

    en.wikipedia.org/wiki/Audacity_(audio_editor)

    Audacity is a free and open-source digital audio editor and recording application software, available for Windows, macOS, Linux, and other Unix-like operating systems. [4] [5] As of December 6, 2022, Audacity is the most popular download at FossHub, [8] with over 114.2 million downloads since March 2015.

  9. Noise (spectral phenomenon) - Wikipedia

    en.wikipedia.org/wiki/Noise_(spectral_phenomenon)

    Noise in computer graphics refers to various pseudo-random functions used to create textures, including: Gradient noise, created by interpolation of a lattice of pseudorandom gradients Perlin noise, a type of gradient noise developed in 1983; Simplex noise, a method for constructing an n-dimensional noise function comparable to Perlin noise