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A tutelary (/ ˈ tj uː t ə l ɛ r i /; also tutelar) is a deity or a spirit who is a guardian, patron, or protector of a particular place, geographic feature, person, lineage, nation, culture, or occupation. The etymology of "tutelary" expresses the concept of safety and thus of guardianship.
Conditions on G (the stage game) – whether there are any technical conditions that should hold in the one-shot game in order for the theorem to work. Conditions on x (the target payoff vector of the repeated game) – whether the theorem works for any individually rational and feasible payoff vector, or only on a subset of these vectors.
The Wild Hunt of Odin (1872) by Peter Nicolai Arbo, depicting the Wild Hunt of European folklore. A hunting deity is a god or goddess in mythology associated with the hunting of animals and the skills and equipment involved. They are a common feature of polytheistic religions.
Also known as Arda Fravaš ('Holy Guardian Angels'). Each person is accompanied by a guardian angel, [1] which acts as a guide throughout life. They originally patrolled the boundaries of the ramparts of heaven, [2] but volunteer to descend to earth to stand by individuals to the end of their days.
Name is of Native origin. Monster may also be Native, but name was given from Native language by local whites & not the original name, if so. Sea goat – Half goat, half fish; Selkie – Shapeshifting seal people; Water bull – Nocturnal amphibious bull
The treasure guardian is a recurring motif in folklore of a being that guards a treasure. Typically, the hero must overcome the guardian in order to obtain the treasure. In some cases the treasure guardians are non-human beings, although one subtype, known as "treasure ghosts", were deceased humans who had been murdered and buried with the treasure to protect it.
John Harsanyi – equilibrium theory (Nobel Memorial Prize in Economic Sciences in 1994) Monika Henzinger – algorithmic game theory and information retrieval; John Hicks – general equilibrium theory (including Kaldor–Hicks efficiency) Naira Hovakimyan – differential games and adaptive control; Peter L. Hurd – evolution of aggressive ...
Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.