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C# has a static class syntax (not to be confused with static inner classes in Java), which restricts a class to only contain static methods. C# 3.0 introduces extension methods to allow users to statically add a method to a type (e.g., allowing foo.bar() where bar() can be an imported extension method working on the type of foo ).
Anonymous methods can use the local variables of the method they're implemented in and the fields of the class they belong to. Anonymous methods are especially useful when working with code that is supposed to be executed in a GUI thread, which is done in .NET by passing a method do the Invoke method ( Control.Invoke in WinForms, Dispatcher ...
When implementing multiple interfaces that contain a method with the same name and taking parameters of the same type in the same order (i.e. the same signature), similar to Java, C# allows both a single method to cover all interfaces and if necessary specific methods for each interface. However, unlike Java, C# supports operator overloading. [90]
Screenshot of developing a Windows Presentation Foundation (WPF) application using XAML and C# in Visual Studio 2022. This Windows Presentation Foundation example shows the text "Hello, world!" in the top-level XAML container called Canvas.
In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.
A "Hello, World!" program is usually a simple computer program that emits (or displays) to the screen (often the console ) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages , this program is used to illustrate a language's basic syntax .
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Container classes are expected to implement CRUD-like methods to do the following: create an empty container (constructor); insert objects into the container; delete objects from the container; delete all the objects in the container (clear); access the objects in the container; access the number of objects in the container (count).