Search results
Results from the WOW.Com Content Network
Acererak first appears in the original Tomb of Horrors adventure (1978) by Gary Gygax as the main adversary. [1] One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc." [3]: 5 The adventure described him as "a human ...
This category lists characters in the World of Greyhawk campaign setting for the Dungeons & Dragons roleplaying game. Subcategories This category has the following 2 subcategories, out of 2 total.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
Gord the Rogue is the protagonist in a series of fantasy novels and short stories written by Gary Gygax.Gygax originally wrote the novels and short stories to promote his World of Greyhawk campaign setting for the Dungeons & Dragons role-playing game.
His symbol is a grinning human skull, or a human skull with blood-red highlights. Iuz was created by E. Gary Gygax in his early Castle Greyhawk sessions in which Robert J. Kuntz's character, Robilar was responsible for releasing nine demi-gods. Iuz emerged as one of these demi-gods. [14]
Greyhawk characters (2 C, 7 P) I. Greyhawk images (2 C, 1 F) L. Greyhawk location redirects (17 P) Μ. Greyhawk stubs (30 P) Pages in category "Greyhawk"
Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions.