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The Sims 4: Discover University is the eighth expansion pack, released on November 15, 2019. It adds two new educational institutions: the University of Britechester and the Foxbury Institute, in a new world called Britechester and allows sims to attend university and earn degrees.
This is an accepted version of this page This is the latest accepted revision, reviewed on 24 December 2024. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...
The Sims 4: Outdoor Retreat is the first game pack for The Sims 4, released on January 13, 2015. Outdoor Retreat focuses on outdoor camping, similar to a vacation in Three Lakes in The Sims 2: Bon Voyage, [12] [13] and that in the forest lots on Vacation Island featured in The Sims: Vacation. It includes a new destination, many new objects, new ...
OTTAWA (Reuters) -Canadian Prime Minister Justin Trudeau, who is mulling his future amid a major political crisis, has the full support of his cabinet to stay on, new Finance Minister Dominic ...
4. Greece. I went on a long trip to Greece. Latifah Al-Hazza. I spent months island-hopping between the Cycladic Islands and Athens and loved every minute of it.
Donald Trump's election win signals changes in tax policies that could shape the financial future for middle-class Americans. While President-elect Trump promised to lower taxes for most Americans ...
The Sims 2: University introduces higher education to the life simulator sandbox gameplay of The Sims 2. A 'young adult' lifestage is introduced between the 'teenager' and 'adult' life stages, specifically for university students; teenage sims can age into young adults by being sent to university, or new sims can be created directly as young ...
Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.