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Fallout: New Vegas features a wide variety of weapons that players can use in combat. Here, the player fights an enemy known as a deathclaw with a varmint rifle. Fallout: New Vegas is an action role-playing game that can be played from either a first-person or third-person perspective.
Fallout is a media franchise of post-apocalyptic role-playing video games created by Tim Cain and Leonard Boyarsky, [1] [2] at Interplay Entertainment.The series is set during the first half of the 3rd millennium, and its atompunk retrofuturistic setting and artwork are influenced by the post-war culture of the 1950s United States, with its combination of hope for the promises of technology ...
[1] [9] Although the plot of Fallout 3 was completely unrelated to Van Buren, some story elements from the canceled game were used in the follow-up Fallout: New Vegas, such as the American Southwest setting and Caesar's Legion. [2] [5] Fallout: New Vegas was developed by Obsidian Entertainment, a company Avellone cofounded after he left Black ...
The game was inspired by Fallout: New Vegas, which was described by Ben Fisher, associate head of design at Rebellion, as a "dense" experience and one that valued player choice. Instead of building a single large open world area, Rebellion opted to build several smaller but interconnected zones due to the team's expertise in crafting maps of ...
The Vault was founded by Paweł Dembowski [2] and launched on February 7, 2005, initially hosted by Fallout fansite Duck and Cover, [2] as a general source of information about the Fallout universe, initially focusing mostly on information about the Fallout world, as depicted in Fallout and Fallout 2.
Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine. The Creation Engine has been used to create role-playing video games such as The Elder Scrolls V: Skyrim, Fallout 4, and Fallout 76.
The development of New Vegas began soon after the cancellation of Aliens: Crucible, and it was released in October 2010. [7] It received generally positive reviews, with some critics saying that the game's quality exceeded that of the critically acclaimed Fallout 3. [7] As was the case with The Sith Lords, the development team did not ...
Cain had mixed reactions to Fallout 3, praising Bethesda's understanding of Fallout lore as well as the adaptation of "S. P. E. C. I. A. L." system into a FPS-RPG, but criticized the humor and recycling of too many story elements from the earlier Fallout games. [9]