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In the July 1996 edition of Arcane, Mark Barter gave this book a thumbs up and an above average rating of 8 out of 10 and saying, "Recommended for all referees who either have a Shadow Lord player in their group, or intend to bring the tribe into their games in some way, and especially for players of Shadow Lord characters."
Fianna Tribebook details the Fianna, one of the tribes of werewolves found in Werewolf: The Apocalypse.The Fianna are a Celtic fey tribe; the book covers information a player would need to know in order to design a character, including tribal history, character templates and new character abilities. [1]
Download as PDF; Printable version; In other projects ... supplement published by White Wolf Publishing for Werewolf: ... is a supplement in which the Wendigo tribe ...
The medieval Irish work Cóir Anmann (Fitness of Names), which was probably based on earlier traditions, gives an account of a legendary warrior-werewolf named Laignech Fáelad. He was said to be the ancestor of a tribe of werewolves who were related to the kings of Ossory in eastern Ireland, which covered most of present-day County Kilkenny ...
The book describes fourteen sites of spiritual power, called "caerns", that are sacred to each of the tribes of the Garou (werewolves). [2] Each Caern description is written by a different author. [3] Locales range from Tibet to Arizona, China and Ireland. Each entry has details of the history, important personalities, and points of interest. [1]
Red Talons Tribebook is a supplement which provides the history of the tribe with their customs and beliefs, as well as unique abilities and templates that can be used for members of the tribe. [ 1 ] Reception
The werewolf trials. While most people know of the witch trials that took place in Europe and in the American colonies (including Salem, Massachusetts) during the 1500's and 1600's, few are aware ...
Axis Mundi: The Book of Spirits is an expansion to the rules of the role-playing game Werewolf: The Apocalypse.Topics covered include Axis Mundi (the World Tree), where werewolves must gather for their rituals; and the many spirits that werewolves are likely to encounter — elementals, enigmatics, epiphlings, naturae, and tribal totems.
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