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  2. Tessellation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Tessellation_(computer...

    A simple tessellation pipeline rendering a smooth sphere from a crude cubic vertex set using a subdivision method. In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering.

  3. Keyhole Markup Language - Wikipedia

    en.wikipedia.org/wiki/Keyhole_Markup_Language

    The contents of a KMZ file are a single root KML document (notionally "doc.kml") and optionally any overlays, images, icons, and COLLADA 3D models referenced in the KML including network-linked KML files. The root KML document by convention is a file named "doc.kml" at the root directory level, which is the file loaded upon opening.

  4. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    Slerp has a geometric formula independent of quaternions, and independent of the dimension of the space in which the arc is embedded. This formula, a symmetric weighted sum credited to Glenn Davis, is based on the fact that any point on the curve must be a linear combination of the ends.

  5. B-spline - Wikipedia

    en.wikipedia.org/wiki/B-spline

    A B-spline function is a combination of flexible bands that is controlled by a number of points that are called control points, creating smooth curves. These functions are used to create and manage complex shapes and surfaces using a number of points. B-spline function and Bézier functions are applied extensively in shape optimization methods. [5]

  6. Smoothness - Wikipedia

    en.wikipedia.org/wiki/Smoothness

    Smooth functions with given closed support are used in the construction of smooth partitions of unity (see partition of unity and topology glossary); these are essential in the study of smooth manifolds, for example to show that Riemannian metrics can be defined globally starting from their local existence.

  7. 3D modeling - Wikipedia

    en.wikipedia.org/wiki/3D_modeling

    In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and polygons in a simulated 3D space.

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  9. Contour integration - Wikipedia

    en.wikipedia.org/wiki/Contour_integration

    A smooth curve that is not closed is often referred to as a smooth arc. [6] The parametrization of a curve provides a natural ordering of points on the curve: () comes before () if <. This leads to the notion of a directed smooth curve. It is most useful to consider curves independent of the specific parametrization.