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  2. Guildmasters' Guide to Ravnica - Wikipedia

    en.wikipedia.org/wiki/Guildmasters'_Guide_to_Ravnica

    The positive response to the "Plane Shift" articles lead to the publication of Guildmasters' Guide to Ravnica, the first full hardcover Dungeons & Dragons guide to the Magic setting. [8] The book's cover and full listing were leaked early on Amazon in July 2018.

  3. Manual of the Planes - Wikipedia

    en.wikipedia.org/wiki/Manual_of_the_Planes

    The Manual of the Planes (abbreviated MoP [1]) is a manual for the Dungeons & Dragons role-playing game.This text addresses the planar cosmology of the game universe.. The original book (for use with Advanced Dungeons & Dragons 1st Edition) was published in 1987 by TSR, Inc. [2]

  4. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  5. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  6. Category:Dungeons & Dragons locations - Wikipedia

    en.wikipedia.org/wiki/Category:Dungeons_&_Dragons...

    Dungeons & Dragons populated places (5 P) Pages in category "Dungeons & Dragons locations" The following 12 pages are in this category, out of 12 total.

  7. Plane (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Plane_(Dungeons_&_Dragons)

    Chris Perkins, Dungeons & Dragons Principal Story Designer, explained that "the Feywild is described in the fifth edition Dungeon Master’s Guide, which builds on material from earlier editions. The Wild Beyond the Witchlight used the DMG’s description as a starting point and expanded from there. The concept of archfey – powerful Fey ...

  8. Judges Guild - Wikipedia

    en.wikipedia.org/wiki/Judges_Guild

    Judges Guild was founded on July 4, 1976, utilizing concepts developed by co-founder Bob Bledsaw, in his home Dungeons & Dragons (D&D) campaign.Bledsaw, along with partner Bill Owen, travelled to Lake Geneva, Wisconsin to visit the headquarters of Tactical Studies Rules (TSR), publishers of Dungeons & Dragons, on July 17, 1976.

  9. Treasury of Archaic Names - Wikipedia

    en.wikipedia.org/wiki/Treasury_of_Archaic_Names

    Appelclein also noted that "Early in 1999 Judges Guild, led by Bob Bledsaw, returned on the web" and began selling products from the original Judges Guild and "Afterward Judges Guild took the same path as many other first-generation RPG publishers in the d20 age: they became a licensor", and "Their first partner was RPGRealms ...